• Announcements

    • Horsejoke

      Dark and LIght 12/07 Update - Patch Notes   12/07/2017

      Greetings Adventurers! On Thursday, 12/7 at 1:00AM~ PST, we’re going to be rolling out a small patch with a few quality of life changes and a number of bug fixes. Be sure to finish up your tames and log out before the update hits to reduce the risk of data loss! Patch Notes   General Updates Searing Edge - Attack AOEs increased slightly to improve accuracy. Volcanic Hot Springs - Adjusted the location of seating and Hot Spring Eggs. Uncommon / Rare Wood, Stone, and Grass - Icons updated. Wyverns - Improved animations. Turkeys - Now have additional SFX. Guardian Tree - Decay timer increased to 30 days. Bug Fixes Fixed a bug where guards would not attack hostile creatures or players in cities. Fixed a bug where the character model would be bugged after eating / dismounting from a creature. Fixed a bug where characters could get stuck on eggs in the Volcanic Hot Springs. Fixed a bug where Unicorns would cause character Food to deplete more quickly than intended. Fixed bugged terrain on the Floating Islands. Fixed a bug where characters would revive with extremely low Stamina, Hunger, Thirst, Health, Mana, and Focus. Fixed a bug where Hunger was depleting much more quickly than intended. Fixed a bug where doors wouldn’t load in when a character first loaded into a server. Fixed a bug where Bytorg and Bel’Xahl weren’t spawning in their respective lairs, or were spawning with unexpectedly large health pools. Fixed a bug where Horses weren’t spawning in the correct locations in Estel, Ironfast, and Talos. Fixed a bug where Grut Stag Wildness would deplete rapidly while taming it. Known Issues We’re aware of a few outstanding bugs that will be resolved in another patch in the near future, these are the most major issues that we’re working on at the moment: There is a bug where some houses near the stables in Talos have incorrect collision settings. Entering one of these houses can result in your character getting stuck. Collision will be corrected for all of the houses in this area. The Volcanic Hotsprings will occasionally fail to provide its healing buff to players. All players / creatures in the springs should receive a buff that refills Health and Focus over time. There is a bug where Pegasi have a tendency to spawn at level 1 only - once this bug is resolved, all Pegasi will spawn at higher levels.
    • Erebus

      Dark and Light Holiday Update - Patch Notes   12/14/2017

      Season's greetings Adventurers! Archos is gearing up for a cold winter, and all of the exciting (and occasionally dangerous) festivities that go along with it! We’re checking our list twice to make sure everything is working as it should before unleashing winter’s wrath on Archos, but we plan on having this patch live at 1:00AM PST on Thursday, December 14th, so make sure to finish up your tames and log out ahead of time to avoid data loss!
        Patch Notes   Seasonal Content Winter is here! Cool off from your excursions in The Scalding Abyss - make a snow wraith, take a dip in a freezing lake, or gather presents around town! Talos, Estel, and Ironfast Winter Decorations: Each of Archos’s major cities has been redecorated for the winter holidays. Enjoy the festive atmosphere and gather presents around town for some special limited-time items! Reindeer Games: Reindeer have been spotted around Archos! These red-nosed creatures only show up when the weather is at its coldest, and they have the mysterious ability to fly, despite not having any wings! They seem to really enjoy eating carrots, and not much else, so be sure to stock up if you plan on taming one! Holiday Humbug - Krampus: A vile demon known as Krampus has made its way to Archos, just in time for the holidays. He’ll show up on the outskirts of Talos, Estel, and Ironfast, attacking unsuspecting adventurers on sight. Form a party to take on Krampus and his vicious snowman guards, and you may be able to earn some exclusive new items!
      Take the Holidays Home: New holiday schemas have been added in the Decor Knowledge node. Just like during Gobboween, any holiday items you craft will remain permanently, even after the event ends. General Updates Fresh Coat of Paint: Get your smocks and brushes ready, because Dyes are coming to Archos! Added Paint Wand and several Dye Schemas to the Decor Knowledge node. Certain Dyes are only available as drops from creatures around the world, as well as from farmer vendors around Talos, Estel, and Ironfast. Keep an eye out for rare dyes! New Crop Type - Carrots: Carrot Seeds can now be planted in Crop Plots to grow Carrots, which can be consumed or used to craft new holiday-themed Decor Knowledge Schemas. City Rearrangement - Slums: As part of our efforts to continue optimizing Archos’s cities, we’re moving the slum areas in each city to the outskirts. Relocation areas are designated by a glowing indicator circle, so if you have any structures within an indicator circle, make sure to relocate before the next patch, or they’ll be automatically destroyed when the area changes. Sorry for the inconvenience for any players set up in these areas - this is going to be our last city rearrangement for now while we plan new structures and merchant types, so feel free to set up shop anywhere around the city after the patch goes live. Additional Minor Updates: Shields: Can now be held up with RMB while moving. Warmth Energy: Bottles can now be filled with a unique consumable, Warmth Energy, from the Volcanic Hot Spring. Centaur Camp: Made slight adjustments to the arrangement of the Centaur Camp to prevent the Centaur Chieftain and players from getting stuck. Resurrection UI: Resurrection Altars are now more clearly visible when resurrecting. Water Elementals: Gained the ability to swim. Talos and Estel Cleanup: Removed some errant structures that were left from the relocated stables. Molten Tiger: Now has a lower chance of spawning near the Volcanic Hot Springs. Meteors: Now have a lower chance of landing near the Volcanic Hot Springs. Wind Elemental: Now considered as a flying creature for Knowledge experience gains. Divine Blessing: Added SFX when firing the spell. Bug Fixes: Fixed a bug where characters would be forced underground after death by certain creatures. Fixed a bug where it was occasionally impossible to tame a Unicorn. Fixed a bug where it occasionally wouldn’t turn dark at night. Fixed some bugged terrain near The Sacred Grove (giant tree in the center of the map). Fixed a bug where players wouldn’t suffer a respawn timer penalty when killed by city guards. Fixed a bug where Small Spell Towers would still cause collision after being picked up. Fixed a bug where Pegasi and Unicorns could have infinite HP. Fixed a bug where a Medical Flag would still heal allies even after being destroyed. Fixed a bug where Turkeys wouldn’t play proper SFX for certain interactions. Fixed a bug where Bramblehoppers’ ears would stretch out (more than normal). Fixed a bug where Orthrus’s body would become distorted after being killed. Fixed a bug where Stone Foundation material was replaced by the material for Wood Foundations. Fixed a bug where the Infernus Dragon’s glowing material was replaced by an incorrect material. Fixed a bug where some characters were unable to unlock higher levels of Light Magic Knowledge. Fixed a bug where an Elite Dark Wraith’s body would become distorted randomly. Fixed a bug where Goblins in the Wheat Field were dealing more damage than intended with their health drain debuff. Fixed a bug where an Elk’s body would become distorted after being killed. Fixed a bug where some areas in The Scalding Abyss were the incorrect temperature. Fixed a bug where it would occasionally rain inside of The Scalding Abyss. Fixed a bug where some Soul Nodes were floating above the terrain. Future Update Preview:
      Finally, we have a little teaser for our next major update - Goblin Technology has been advancing at an alarming rate around Archos, and they’re just about ready to unveil their latest invention - Airships!



      We planned on having airships ready for this update, but it takes a while to get something so heavy up in the air. We’re going to be ramping up production in our Goblin factories all throughout the holidays to get these out by our next major patch, so start gathering materials and planning out your base’s ground to air defenses now!
Horsejoke

Dark and Light 10/10 Update Patch Notes - Gobboween Begins

21 posts in this topic

Greetings Adventurers! We’re planning on taking down the servers for maintenance around 1:00AM PST on Tuesday, 10/10 to prepare for the Gobboween Update. Please make sure to log off before the update hits to reduce the risk of data loss.

It’s Gobboween on Archos!

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Gobboween has arrived on Archos! It’s a festive (and frightening) time of year when creatures all over the planet begin to act strangely as a result of Gaia’s influence - some even transform into terrifying new forms! Get ready to discover new creatures and unlock new Schemas for Gobboween-exclusive armor, weapons, and more!

 

Patch Notes

 

New Content

 

  • Gobboween has begun! For the entire month of October, you’ll be able to find enchanted jack-o-lanterns spread throughout Talos, Estel, and Ironfast. I wonder what you might find if you were to crack a few open…?
  • Alpha Wolves: Some extremely aggressive wolves have been spotted roaming in packs around Archos. They’re dangerous enough during the day, but you definitely don’t want to be around them when night falls.

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  • Elite Dark Reapers: These powerful enemies show up rarely after high-level meteorite crashes. Their teleportation magic and ranged attacks make them particularly dangerous foes. It’s recommended to gather a group of well-equipped Adventurers before attempting to take one down.
  • Pumpkins and Pumpkin Seeds: Pumpkins are a popular treat during Gobboween - gather some seeds to plant a patch of your own! Once they’re fully-grown, you can use them to make some delicious treats or Gobboween-exclusive Schemas.

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  • Goblin Candy: Goblins have been producing a variety of strange, enchanted candy - if you manage to get some for yourself, eat them at your own risk!
  • New Schema - Jack-O-Lantern Helmet: This strange headpiece can only be collected from the Elite Goblins that roam Archos during Gobboween. Despite its appearance, it’s actually a fairly sturdy piece of armor. Wearing it might also help reveal some hidden information about some of Gobboween’s new items!
  • New Schema - Fusil: This light ranged weapon can now be crafted at a Workbench and used to fire specially-designed bullets for taking down enemies at a distance.
  • New Schemas - Gobboween Decorations: Get in the Gobboween spirit by decorating your home with some spooky glowing jack-o-lanterns and more!
  • New Schemas - Transformation Runes: A variety of new Transformation Runes have been added to the Shape-Shifting Knowledge Node. There’s also a Gobboween-exclusive new Transformation Rune that can only be found by taking down a specific new creature.
  • New Weapon - Sunder Scythe: This powerful scythe can only be found after defeating an Elite Dark Reaper. Its magical enchantments give it the ability to destroy an opponent’s armor in just a few strikes.
  • New Structure - Magicka Base: When powered with Magic Essence, this structure provides a smaller shield than a House Seal, but with the added benefit of preventing any non-allied creature or player from passing through it. A single House can support up to 3 Magicka Bases at once.

Magicka_Shield.thumb.png.13733803fd0f9cf1bc013c4d3bb0f838.png

  • New Structure - Guardian Tree: This tiny sapling might not look like much, but if you plant it near a House Seal and take care of it, it might repay the favor some day.

General Updates:

  • Wooden Structures: Textures have been slightly improved.
  • Fertilizer: Fertilized plants now display a timer showing when your crops will run out of fertilizer.
  • Steam Achievements: Now properly configured - get out there and start earning some achievements!
  • Icon Makeover: A number of items have had their icons updated.

Balance Changes:

  • Dark Reapers: Added a ranged attack.
  • Small Spell Tower - Corrosive Ray: Increased base damage from 60>75, increased attack speed interval to 0.4 seconds, and increased armor reduction debuff value from 2 to 3.

Bug Fixes / Optimizations:

  • Fixed a bug where tamed creatures would occasionally be stuck crafting an item at 99% permanently after a server restart.
  • Fixed a bug where some structures would never load in after loading into the game.
  • Fixed a bug where it was impossible to earn Dwarven Manor Knowledge experience.
  • Optimized rainfall effects to reduce the amount of lag caused across the server.
  • Fixed a bug where it was possible to place a Goblin Ballista underwater.
  • Fixed a bug where Elemental / Imp attacks would occasionally cause player attacks to be canceled.
  • Creatures can no longer be polymorphed while reviving in the Summoning Pool.
  • Optimized creature pathfinding AI.
  • Removed vegetation that was rarely being utilized to help improve game performance and load times.
  • Fixed a bug where players would get launched to extreme heights when polymorphing a Gryphon while standing on top of it.
  • Fixed a bug where a large number of trees around the world were randomly removed, or had no collision.
  • Fixed a bug where creatures revived with a Soul Stone would be level 1 with minimum stats.
  • Fixed a bug with aggressive creature spawns - they should be less common around cities now. We’ll be keeping an eye on feedback with spawn frequencies and continuing to make adjustments as necessary.
  • Optimized a number of models used for terrain - this may have an unintended detrimental effect on some player structures depending on their location, but any damage should be very minor.
  • Fixed an exploit related to the Forging system.
  • Implemented a number of minor localization fixes.
  • Various minor bug fixes.

Known Issues:

  • Some creatures may have somewhat larger aggro ranges than normal.
  • Panther spawns around certain areas may still be a little aggressive - we’re keeping an eye on this issue.
  • Goblin Candy - Goblin Transformation currently has a bug where your character will die instantly if Hunger drops below 50%. We plan to have this resolved in a hotfix shortly after the update.

 

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Hi, regarding the frost dragons are not re spawning, is this normal ? i had been finding em for around 1 to 2 weeks time , but did not saw any frost dragons ?

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Any word on whether or not the items will remain after the event? I know ark liked to delete the decorations -_-

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Lots of YAY in that update!

 

 

 

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I haven't seen this in the patch notes (probably I suffer from selective blindness) - but this is good news, too:

One of the vendors in the human city (at least on singleplayer) changed his interests. Instead of offering building elements, he now offers fruit, plants and mushrooms.

529180_20171010115403_1.thumb.png.9c133e4f204643c0fad4b1835590d04e.png

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Very nice content! Thank you! We need more group activities please. :)
 

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5 hours ago, Horsejoke said:
  • Goblin Candy - Goblin Transformation currently has a bug where your character will die instantly if Hunger drops below 50%. We plan to have this resolved in a hotfix shortly after the update.

 

PLEASE PLEASE make the candies stackable     :)   I have two of those wardrobe-shaped chests full of candies and still some in my inventory ...

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4 hours ago, Killjoy said:

So how do we enable the  Gobboween event on unofficial?

There's no actual trigger for the event, we've changed some rates around for spawns but everything else is just a part of the regular content that you download through Steam, like any other patch.

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1 minute ago, Horsejoke said:

There's no actual trigger for the event, we've changed some rates around for spawns but everything else is just a part of the regular content that you download through Steam, like any other patch.

Awesome. I was worried we needed a command like in Ark. I like this approach much better.

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Kind time of the day, faced with a problem of reincarnation. When reincarnated in many creatures, the character dies. Please check out the deer, bears, Bigfood

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On the topic of Corben Thames, our new farming vendor, does anyone know who is our new "I buy metal" dealer in Humanville?

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  • I cant start the event on my server with a soul of darkness that i already had.
  • I cant make souls of darkness at the altar
  • i cant make mystical feed at the altar

One of the altars (Vulcano island) gives the graphic that the altar was activated (purple light)

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RIP 4 panthers, 1 fell through ground I think, other 3 just gone when I logged in, nothing in the house logs. Also trees and rocks inside our base...

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23 hours ago, Horsejoke said:
  • Fixed a bug where creatures revived with a Soul Stone would be level 1 with minimum stats.

So this was NOT fixed in the patch.  Tested it with a Vroc and a Horse we just killed that had been previously rezzed with crap stats.  Please relay this to whichever dev said they fixed it.

Edited by Tharkkun

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11 hours ago, Irtuk said:

On the topic of Corben Thames, our new farming vendor, does anyone know who is our new "I buy metal" dealer in Humanville?

The hunter with the bow buys sometimes copper ingots and iron ingots (I have him on level 8 or 9)

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How are we suppose to farm rare grass?  We are only getting 1 or 2 if we are lucky when harvesting for awhile, tried using fists, sytche, longhorn, bahamut, kebo, deer, yeti.  We are on 10x server and its just insane.  what are we missing?!?!!?  Trying to do the guardian tree

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3 hours ago, hoboin said:

How are we suppose to farm rare grass?  We are only getting 1 or 2 if we are lucky when harvesting for awhile, tried using fists, sytche, longhorn, bahamut, kebo, deer, yeti.  We are on 10x server and its just insane.  what are we missing?!?!!?  Trying to do the guardian tree

Try it using a sword   :)

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I use a Legendary Iron Sword and get plenty of each time...

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1 hour ago, HuntGod said:

I use a Legendary Iron Sword and get plenty of each time...

How do you get a legendary iron sword?

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4 hours ago, BionicFox said:

How do you get a legendary iron sword?

Visiting the vendor every reset, same way I've gotten all my Legendary tools, sadly.  Would really prefer to make them.

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