Dark and Light 10/20 Update - Patch Notes 10/20/2017Greetings Adventurers! We’re planning on rolling out a new update at 1:00AM PST on Friday, 10/20 adding a few new items as well as taking care of a few bug fixes. As always, be sure to log out before the update hits to reduce the risk of data loss! Patch Notes General Updates New Structure - Soul Mire: This cursed tree captures the soul of any Adventurer unlucky enough to perish within its range. Soul Mires require a nearby House Seal and Magic Essence to function - any Adventurer that dies while in an active Soul Mire’s area of effect will have their soul trapped for a period of time, increasing their respawn time to prevent overwhelming raids against the House that called upon its power. New Structure - Devil Bringer: A powerful dark magic trap that roots just about any living creature that happens to wander too close to it. Devil Bringers must be placed within a certain range of House Seals and each one can only activate once. They have a very small area of effect and only last for a limited amount of time once placed, but few have fell victim to this powerful trap and lived to tell the tale. Both the Soul Mire and Devil Bringer Schemas can be unlocked in the Dark Magic Knowledge node. Balance Changes We want to give each creature their own unique role to play once they’re tamed, so we’ve made some adjustments to the gathering rates for Colossal Flathorns and Albino Deer to give them an advantage in gathering certain items. Colossal Flathorns: Now have a much higher chance of collecting large amounts of Wood when gathering from trees. Additionally, when placed in a Colossal Flathorn’s inventory, Wood only takes up 20% of its normal weight, making Colossal Flathorns excellent beasts of burden for all of your lumber transportation needs. Albino Deer: Now have a much higher chance of collecting large amounts of Magic Shards when gathering from Grass and Wheat. Swamp-based Resource Nodes: In a previous update, we reduced the amount of resource nodes that could spawn in the Swamp region to improve server stability. We’ve made some adjustments on the backend to prevent the same problems from reoccurring, so we’ve re-added the resource nodes that were previously removed from this area. Silver Bullets: Increased damage dealt to all “Dark” creatures (Dark Fallen, Reapers, Dark Elementals) by 500%. We plan on adding this same bonus to Holy Arrows in an update in the near future. House Knowledge: Reduced the amount of Node experience required to unlock each rank. Advanced Grinder Schema: Moved from Survival Rank 7 to Survival Rank 5. Bug Fixes: Fixed a bug where it wasn’t possible to craft Mystical Feed in a Dark Altar. Optimized vegetation in the Crescent Plains to improve performance. Fixed a bug where a number of tamed creatures couldn’t collect resources when using their LMB attack. Fixed a bug where Unicorns / Pegasi were able to infinitely restore HP. Fixed a bug where Gryphons’ hunger would deplete faster than intended. Fixed a bug where no footstep SFX would play for Werewolves when walking or running. Fixed a bug where some areas underwater didn’t deplete oxygen levels. Fixed a bug where some resource nodes would float above the ground. Fixed a bug where the Elite Reaper attack SFX would play too far from the attack origin. Additional minor bug fixes.
Dark and Light 10/10 Update Patch Notes - Gobboween Begins