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    • Horsejoke

      Dark and Light 10/20 Update - Patch Notes   10/20/2017

      Greetings Adventurers! We’re planning on rolling out a new update at 1:00AM PST on Friday, 10/20 adding a few new items as well as taking care of a few bug fixes. As always, be sure to log out before the update hits to reduce the risk of data loss!   Patch Notes   General Updates New Structure - Soul Mire: This cursed tree captures the soul of any Adventurer unlucky enough to perish within its range. Soul Mires require a nearby House Seal and Magic Essence to function - any Adventurer that dies while in an active Soul Mire’s area of effect will have their soul trapped for a period of time, increasing their respawn time to prevent overwhelming raids against the House that called upon its power. New Structure - Devil Bringer: A powerful dark magic trap that roots just about any living creature that happens to wander too close to it. Devil Bringers must be placed within a certain range of House Seals and each one can only activate once. They have a very small area of effect and only last for a limited amount of time once placed, but few have fell victim to this powerful trap and lived to tell the tale.   Both the Soul Mire and Devil Bringer Schemas can be unlocked in the Dark Magic Knowledge node.   Balance Changes   We want to give each creature their own unique role to play once they’re tamed, so we’ve made some adjustments to the gathering rates for Colossal Flathorns and Albino Deer to give them an advantage in gathering certain items. Colossal Flathorns: Now have a much higher chance of collecting large amounts of Wood when gathering from trees. Additionally, when placed in a Colossal Flathorn’s inventory, Wood only takes up 20% of its normal weight, making Colossal Flathorns excellent beasts of burden for all of your lumber transportation needs. Albino Deer: Now have a much higher chance of collecting large amounts of Magic Shards when gathering from Grass and Wheat.   Swamp-based Resource Nodes: In a previous update, we reduced the amount of resource nodes that could spawn in the Swamp region to improve server stability. We’ve made some adjustments on the backend to prevent the same problems from reoccurring, so we’ve re-added the resource nodes that were previously removed from this area. Silver Bullets: Increased damage dealt to all “Dark” creatures (Dark Fallen, Reapers, Dark Elementals) by 500%. We plan on adding this same bonus to Holy Arrows in an update in the near future. House Knowledge: Reduced the amount of Node experience required to unlock each rank. Advanced Grinder Schema: Moved from Survival Rank 7 to Survival Rank 5. Bug Fixes: Fixed a bug where it wasn’t possible to craft Mystical Feed in a Dark Altar. Optimized vegetation in the Crescent Plains to improve performance. Fixed a bug where a number of tamed creatures couldn’t collect resources when using their LMB attack. Fixed a bug where Unicorns / Pegasi were able to infinitely restore HP. Fixed a bug where Gryphons’ hunger would deplete faster than intended. Fixed a bug where no footstep SFX would play for Werewolves when walking or running. Fixed a bug where some areas underwater didn’t deplete oxygen levels. Fixed a bug where some resource nodes would float above the ground. Fixed a bug where the Elite Reaper attack SFX would play too far from the attack origin. Additional minor bug fixes.
Horsejoke

Dark and Light 10/10 Update Patch Notes - Gobboween Begins

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Greetings Adventurers! We’re planning on taking down the servers for maintenance around 1:00AM PST on Tuesday, 10/10 to prepare for the Gobboween Update. Please make sure to log off before the update hits to reduce the risk of data loss.

It’s Gobboween on Archos!

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Gobboween has arrived on Archos! It’s a festive (and frightening) time of year when creatures all over the planet begin to act strangely as a result of Gaia’s influence - some even transform into terrifying new forms! Get ready to discover new creatures and unlock new Schemas for Gobboween-exclusive armor, weapons, and more!

 

Patch Notes

 

New Content

 

  • Gobboween has begun! For the entire month of October, you’ll be able to find enchanted jack-o-lanterns spread throughout Talos, Estel, and Ironfast. I wonder what you might find if you were to crack a few open…?
  • Alpha Wolves: Some extremely aggressive wolves have been spotted roaming in packs around Archos. They’re dangerous enough during the day, but you definitely don’t want to be around them when night falls.

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  • Elite Dark Reapers: These powerful enemies show up rarely after high-level meteorite crashes. Their teleportation magic and ranged attacks make them particularly dangerous foes. It’s recommended to gather a group of well-equipped Adventurers before attempting to take one down.
  • Pumpkins and Pumpkin Seeds: Pumpkins are a popular treat during Gobboween - gather some seeds to plant a patch of your own! Once they’re fully-grown, you can use them to make some delicious treats or Gobboween-exclusive Schemas.

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  • Goblin Candy: Goblins have been producing a variety of strange, enchanted candy - if you manage to get some for yourself, eat them at your own risk!
  • New Schema - Jack-O-Lantern Helmet: This strange headpiece can only be collected from the Elite Goblins that roam Archos during Gobboween. Despite its appearance, it’s actually a fairly sturdy piece of armor. Wearing it might also help reveal some hidden information about some of Gobboween’s new items!
  • New Schema - Fusil: This light ranged weapon can now be crafted at a Workbench and used to fire specially-designed bullets for taking down enemies at a distance.
  • New Schemas - Gobboween Decorations: Get in the Gobboween spirit by decorating your home with some spooky glowing jack-o-lanterns and more!
  • New Schemas - Transformation Runes: A variety of new Transformation Runes have been added to the Shape-Shifting Knowledge Node. There’s also a Gobboween-exclusive new Transformation Rune that can only be found by taking down a specific new creature.
  • New Weapon - Sunder Scythe: This powerful scythe can only be found after defeating an Elite Dark Reaper. Its magical enchantments give it the ability to destroy an opponent’s armor in just a few strikes.
  • New Structure - Magicka Base: When powered with Magic Essence, this structure provides a smaller shield than a House Seal, but with the added benefit of preventing any non-allied creature or player from passing through it. A single House can support up to 3 Magicka Bases at once.

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  • New Structure - Guardian Tree: This tiny sapling might not look like much, but if you plant it near a House Seal and take care of it, it might repay the favor some day.

General Updates:

  • Wooden Structures: Textures have been slightly improved.
  • Fertilizer: Fertilized plants now display a timer showing when your crops will run out of fertilizer.
  • Steam Achievements: Now properly configured - get out there and start earning some achievements!
  • Icon Makeover: A number of items have had their icons updated.

Balance Changes:

  • Dark Reapers: Added a ranged attack.
  • Small Spell Tower - Corrosive Ray: Increased base damage from 60>75, increased attack speed interval to 0.4 seconds, and increased armor reduction debuff value from 2 to 3.

Bug Fixes / Optimizations:

  • Fixed a bug where tamed creatures would occasionally be stuck crafting an item at 99% permanently after a server restart.
  • Fixed a bug where some structures would never load in after loading into the game.
  • Fixed a bug where it was impossible to earn Dwarven Manor Knowledge experience.
  • Optimized rainfall effects to reduce the amount of lag caused across the server.
  • Fixed a bug where it was possible to place a Goblin Ballista underwater.
  • Fixed a bug where Elemental / Imp attacks would occasionally cause player attacks to be canceled.
  • Creatures can no longer be polymorphed while reviving in the Summoning Pool.
  • Optimized creature pathfinding AI.
  • Removed vegetation that was rarely being utilized to help improve game performance and load times.
  • Fixed a bug where players would get launched to extreme heights when polymorphing a Gryphon while standing on top of it.
  • Fixed a bug where a large number of trees around the world were randomly removed, or had no collision.
  • Fixed a bug where creatures revived with a Soul Stone would be level 1 with minimum stats.
  • Fixed a bug with aggressive creature spawns - they should be less common around cities now. We’ll be keeping an eye on feedback with spawn frequencies and continuing to make adjustments as necessary.
  • Optimized a number of models used for terrain - this may have an unintended detrimental effect on some player structures depending on their location, but any damage should be very minor.
  • Fixed an exploit related to the Forging system.
  • Implemented a number of minor localization fixes.
  • Various minor bug fixes.

Known Issues:

  • Some creatures may have somewhat larger aggro ranges than normal.
  • Panther spawns around certain areas may still be a little aggressive - we’re keeping an eye on this issue.
  • Goblin Candy - Goblin Transformation currently has a bug where your character will die instantly if Hunger drops below 50%. We plan to have this resolved in a hotfix shortly after the update.

 

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Hi, regarding the frost dragons are not re spawning, is this normal ? i had been finding em for around 1 to 2 weeks time , but did not saw any frost dragons ?

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Any word on whether or not the items will remain after the event? I know ark liked to delete the decorations -_-

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Lots of YAY in that update!

 

 

 

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I haven't seen this in the patch notes (probably I suffer from selective blindness) - but this is good news, too:

One of the vendors in the human city (at least on singleplayer) changed his interests. Instead of offering building elements, he now offers fruit, plants and mushrooms.

529180_20171010115403_1.thumb.png.9c133e4f204643c0fad4b1835590d04e.png

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Very nice content! Thank you! We need more group activities please. :)
 

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5 hours ago, Horsejoke said:
  • Goblin Candy - Goblin Transformation currently has a bug where your character will die instantly if Hunger drops below 50%. We plan to have this resolved in a hotfix shortly after the update.

 

PLEASE PLEASE make the candies stackable     :)   I have two of those wardrobe-shaped chests full of candies and still some in my inventory ...

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4 hours ago, Killjoy said:

So how do we enable the  Gobboween event on unofficial?

There's no actual trigger for the event, we've changed some rates around for spawns but everything else is just a part of the regular content that you download through Steam, like any other patch.

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1 minute ago, Horsejoke said:

There's no actual trigger for the event, we've changed some rates around for spawns but everything else is just a part of the regular content that you download through Steam, like any other patch.

Awesome. I was worried we needed a command like in Ark. I like this approach much better.

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Kind time of the day, faced with a problem of reincarnation. When reincarnated in many creatures, the character dies. Please check out the deer, bears, Bigfood

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On the topic of Corben Thames, our new farming vendor, does anyone know who is our new "I buy metal" dealer in Humanville?

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  • I cant start the event on my server with a soul of darkness that i already had.
  • I cant make souls of darkness at the altar
  • i cant make mystical feed at the altar

One of the altars (Vulcano island) gives the graphic that the altar was activated (purple light)

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RIP 4 panthers, 1 fell through ground I think, other 3 just gone when I logged in, nothing in the house logs. Also trees and rocks inside our base...

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23 hours ago, Horsejoke said:
  • Fixed a bug where creatures revived with a Soul Stone would be level 1 with minimum stats.

So this was NOT fixed in the patch.  Tested it with a Vroc and a Horse we just killed that had been previously rezzed with crap stats.  Please relay this to whichever dev said they fixed it.

Edited by Tharkkun

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11 hours ago, Irtuk said:

On the topic of Corben Thames, our new farming vendor, does anyone know who is our new "I buy metal" dealer in Humanville?

The hunter with the bow buys sometimes copper ingots and iron ingots (I have him on level 8 or 9)

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How are we suppose to farm rare grass?  We are only getting 1 or 2 if we are lucky when harvesting for awhile, tried using fists, sytche, longhorn, bahamut, kebo, deer, yeti.  We are on 10x server and its just insane.  what are we missing?!?!!?  Trying to do the guardian tree

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3 hours ago, hoboin said:

How are we suppose to farm rare grass?  We are only getting 1 or 2 if we are lucky when harvesting for awhile, tried using fists, sytche, longhorn, bahamut, kebo, deer, yeti.  We are on 10x server and its just insane.  what are we missing?!?!!?  Trying to do the guardian tree

Try it using a sword   :)

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I use a Legendary Iron Sword and get plenty of each time...

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1 hour ago, HuntGod said:

I use a Legendary Iron Sword and get plenty of each time...

How do you get a legendary iron sword?

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4 hours ago, BionicFox said:

How do you get a legendary iron sword?

Visiting the vendor every reset, same way I've gotten all my Legendary tools, sadly.  Would really prefer to make them.

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