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      Dark and Light 4/9 Update - Patch Notes   04/10/2018

      Greetings Adventurers! On Tuesday, 4/10, a patch with our first round of bug fixes and optimizations will be released ~2AM PST. Be sure to check out all of all of the changes made to Dark and Light in the full patch notes below!
        Game Updates Optimized loading screen The loading bar will no longer be hidden when loading is stuck. We felt that optimization updates should also be included in the month of bug fixes/balance updates, and is something that we’re focused on going forward. Removed knowledge restriction on all spells and staffheads.  Adventurers no longer have to know a spell in order to use it. The only two exceptions to this rule are Telekinesis and Firestorm. Those are for Master Wizards only. Description text has been added to all harvestable resources to allow easy recognition. Optimized the visual effects for Rune of Restoration, Rune of Warmth, and Rune of Radiance. Bug Fixes Fixed a bug where Small Soul Suppression Stones were not working on Ice and Fire Imps. Fixed a bug where items placed in the three PvE experience workbenches would disappear after activation. Fixed a bug where the Qinaryss Gustclaw’s body would glitch on death. Fixed a bug where items in player customized inventory folders would disappear upon death. Fixed a issue where players were unable to dance at Bonfires. Fixed a bug where players would run into a collision issue at the entrance of Blackice Peaks cause their Adventurer to float.
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Hakuakua

Weapons Comparison Patch 3-28

3 posts in this topic

So we have another content with a new cave to explore. I think this is the best content update thus far and I really like the new boss fight. Nice.

That said it's a good time to look at the heavy melee weapons we have on the table.

This is just a little round table on the heavy hitters.

Weapons Comparison

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6 minutes ago, Hakuakua said:

So we have another content with a new cave to explore. I think this is the best content update thus far and I really like the new boss fight. Nice.

That said it's a good time to look at the heavy melee weapons we have on the table.

This is just a little round table on the heavy hitters.

Weapons Comparison

Why no SkullCracker in the video Hakuakua? Yeah its not as heavy as the others, but being 2h and a amazing weapon, would be cool to see it in the comparassion

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1 hour ago, Allavez said:

Why no SkullCracker in the video Hakuakua? Yeah its not as heavy as the others, but being 2h and a amazing weapon, would be cool to see it in the comparassion

It just wont cut it. but I will do another one with them all... including the Sunder Scythe. The hammer was a great idea that kinda fell flat. It needs some rework so it compares if the devs want it too. Besides, we have had some wardrobe malfunctions that lost a legendary Skullcraker. Will need to reforge and get them all with full enchants to see how they stack up to one another.

 

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