• Announcements

    • Erebus

      Dark and Light 2/8 - Patch Notes   02/08/2018

      Greeting Adventurers, The Spring Festival is approaching and we’ll be deploying a small patch on Thursday, February 8th at ~1AM PST to accompany it. You can see all of the changes in our full patch notes below. General Updates Localization Fixes We’ve recently received player feedback concerning the localization of Dark and Light into different languages. The development team has verified some files that have been causing the localization issue, and fixed them. Our Adventurers should now be able to play DnL in their native languages now. If you notice any incorrect translation in localization, please send your feedback to our official forums! Our Community Localization Project is still ongoing, and many Adventurers have assisted us with it. If you too would like to contribute to localizing Dark and Light into a different language, you can visit our Crowdin here! Remove Structure Demolish Timer Structure demolish timers has been a topic of the community for some time, so we’ve decided to remove it for now. Our initial intention for having the demolish timer was to prevent server delays caused by an excessive amount of structures on the map. We’ve however kept the demolish time in PvE servers for the time being. We’ll be keeping a close eye on how they are affecting the gameplay of these servers to determine if they need to be removed as well. Players will still be able to see a timer on the structures, however, when the timer is up, the structures will not be demolished automatically. Instead, other players will be able to manually demolish it by pressing E. Structures left unattended can also be manually demolished by players in this same way. New Content Ancient Fireworks To celebrate The Spring  Festival, we’ve added a new item, Holiday Fireworks. Ancient Festive Fireworks (Golden): drops from barrels, sold from city vendors, and drops in large amounts from cave bosses Ancient Worship Ceremonial Fireworks (Green): drops from barrels, sold from city vendors, and drops in large amount from cave bosses Ancient Festive Fireworks (Blue): rare drop from barrels, city vendors have a chance to sell them, drops in large amounts from cave bosses Ancient Blessing Fireworks (purple) : only drop from cave bosses When The Spring Festival is over, we’ll remove fireworks drops from the barrels, but they will still be available at city vendors. Cave bosses might drop the recipes for crafting fireworks, which can then be used at the Advanced Millstone/Mortar and Pestle in order to craft them. These recipes won’t be removed once The Spring Festival is over. During The Spring Festival, all the three cities will have fireworks shown at 12AM PST. Standing Torch Flame Effects The community has expressed to us how much they enjoy the different color fires standing torches has. We’ve decided to add a few more since they’ve been so popular! Straw and wood can turn the flame yellow Magic shards can turn the flame purple Bone can turn the flame blue In addition to these, we’re adding two more effects in honor of the Spring Festival!. Fire Elemental Core can turn the Standing Torch’s flame into a fairy wand’s yellow glittering effect Water Elemental Core can turn the Standing Torch’s flame into a fairy wand’s blue glittering effect Each elemental core will last for 15 minutes. While it lasts, flame effect won’t be changed if you place a different type of elemental core in it. These effects won’t be removed after The Spring Festival! Optimizations Optimized the Peregriff’s textures Optimized the Wind Rider’s flying animation and flying audio Optimized the map at the login UI, adding tips to remind players selecting an area for respawn. Bug Fixes Fixed a bug where some items are more often than others. We’re continuing to test and adjust the city vendors and what they sell. Fixed a bug where the floor in the Talos Royal Court lacks collision Fixed a bug where Estel structures are not showing in their entirety. Fixed a bug where Infernus Dragon will graphical issues after being killed. We understand that there are still many gameplay and system bugs in Dark and Light, and we’ll be continue to work on optimizing and fixing these bugs in future patches. We’ll also be optimizing stats values, gameplay balance, and other features in DnL, starting in February. New Servers On February 8, we will release three new Chaos servers. In these servers, structures HP will be reduced to 1% of a regular official PVE or PVP servers. Harvest rate and experience gained will start at standard rates, and we’ll enable multipliers at a later time.
Erebus

Mobile Fortress Feedback Collection

40 posts in this topic

8 hours ago, iFreecell said:

I'll let u know how our 2nd ship creation goes. Did u que up the console at the same time as the ship? many people are doing that and it will most definitely cancel your ship que.

No, was waiting for the ship to get done. We had one of our guys land a nidhog on the yard before building it the 2nd time, idk if that was teh cause or not. Man this is frustrating lol

1 person likes this

Share this post


Link to post
Share on other sites
2 hours ago, Jiggy said:

I'm thinking part of the problem is using old workbench to craft the doc          we did same precautions as u iFeecell but we built a new bench as an idea and 4 hrs later we had a ship        so as were thinking its a combo of doc with no damage and a new workbench  also had tribemate rendering almost whole time

oooo thats actually a good idea. we didnt use a new workbench but its definitely in the realm of possibilities for possible problem causing. 

Share this post


Link to post
Share on other sites
2 hours ago, Korec said:

No, was waiting for the ship to get done. We had one of our guys land a nidhog on the yard before building it the 2nd time, idk if that was teh cause or not. Man this is frustrating lol

Yea it 100% sucks ass not knowing the exact parameters but without a test server thats exactly equivalent to official i can't really extensively test it sadly.

Share this post


Link to post
Share on other sites

So crafted this again. New bench, new shipyard,new materials for ship. i may have landed on it once to put mats into shipyard. fully disappeared at 100%. now i really don't know what is going on. Does it really matter even landing on it with mats or rendering it. Or is chaos servers totally screwed  and can't craft it there?

Share this post


Link to post
Share on other sites
15 hours ago, artanizis cruel said:

So crafted this again. New bench, new shipyard,new materials for ship. i may have landed on it once to put mats into shipyard. fully disappeared at 100%. now i really don't know what is going on. Does it really matter even landing on it with mats or rendering it. Or is chaos servers totally screwed  and can't craft it there?

honestly i don't know. a theory on steam forums is it could be the server your on and if there is lag or anything along those lines. i'd say there is a good 70% craft rate to a 30% fail rate at the moment with airships

Share this post


Link to post
Share on other sites

We build a new shipyard and our 2nd ship vanished too.

It is simply a joke what this team is delivering.

Edited by Yrth
not complete

Share this post


Link to post
Share on other sites

Now that I have one made & placed a wheel on it... here are some bugs that need fixed.

Do they fly up at all?

I can't seem to find the rename selection on the command wheel or core(don't know what else to call the crystal filled box in the top)

any flying critter you land on it slides in a random direction until you dismount.

After you take off land any critter you have parked on it also slides again.

my flights consist of puttering around on the dock because even with the legs up you can't gain any altitude.

Share this post


Link to post
Share on other sites
3 hours ago, Xandrathii said:

Now that I have one made & placed a wheel on it... here are some bugs that need fixed.

Do they fly up at all?

I can't seem to find the rename selection on the command wheel or core(don't know what else to call the crystal filled box in the top)

any flying critter you land on it slides in a random direction until you dismount.

After you take off land any critter you have parked on it also slides again.

my flights consist of puttering around on the dock because even with the legs up you can't gain any altitude.

space bar pulls up legs. look up and press w that should allow u gain altitude slowly as u fly straight, a bit awkward but doable. snapping the ship pieces on is a bit annoying but possible. wyverns and griffins arent sliding off for us but mythicals definitely slide. i suggest sticking to a wyvern so it wont go anywhere.

Share this post


Link to post
Share on other sites

I found building a deck of foundations solves the sliding problem. I've build 2 in single player with no problems. I'm going to try this afternoon on my official server and will stream the build. 

Share this post


Link to post
Share on other sites
5 hours ago, MacDuff1031 said:

I found building a deck of foundations solves the sliding problem. I've build 2 in single player with no problems. I'm going to try this afternoon on my official server and will stream the build. 

If you can send me the vod of this I'll watch it and also send it over to the dev team. We're still looking into the issue and I also logged iFreecell's post on how to build one without it disappearing. We're just trying to collect as much info as possible to figure out what could be causing the issue.

1 person likes this

Share this post


Link to post
Share on other sites

Live right now almost done
<iframe src="https://www.twitch.tv/macduff1031/chat?popout=" frameborder="0" scrolling="no" height="500" width="350"></iframe>

Share this post


Link to post
Share on other sites

Sure would like to know whats going on with this. After the 2nd failure, my group is beyond despair.

Share this post


Link to post
Share on other sites

I was able to build the airship with no problem last night. We were flying and landing on the shipyard the entire build. Had bonfires on the deck for light. Turrets were off but on the deck. 

Share this post


Link to post
Share on other sites

Greetings Everyone,

We're aware that there are still many Adventurers who are having their Mobile Fortress disappear once it has completed. I've forwarded the steps that iFreecell has found to the development team so that we can test those, consistently get a fortress to finish, and then test the possible reasons of why the fortresses are disappearing. MacDuff1031 also streamed himself making a Mobile Fortress last night that I was able to watch, and will be sending the VOD to the development team as well.  

Share this post


Link to post
Share on other sites

Can't build one. Way too expensive, and too few resources spread too far across the map.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now