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    • Erebus

      Dark and Light 2/8 - Patch Notes   02/08/2018

      Greeting Adventurers, The Spring Festival is approaching and we’ll be deploying a small patch on Thursday, February 8th at ~1AM PST to accompany it. You can see all of the changes in our full patch notes below. General Updates Localization Fixes We’ve recently received player feedback concerning the localization of Dark and Light into different languages. The development team has verified some files that have been causing the localization issue, and fixed them. Our Adventurers should now be able to play DnL in their native languages now. If you notice any incorrect translation in localization, please send your feedback to our official forums! Our Community Localization Project is still ongoing, and many Adventurers have assisted us with it. If you too would like to contribute to localizing Dark and Light into a different language, you can visit our Crowdin here! Remove Structure Demolish Timer Structure demolish timers has been a topic of the community for some time, so we’ve decided to remove it for now. Our initial intention for having the demolish timer was to prevent server delays caused by an excessive amount of structures on the map. We’ve however kept the demolish time in PvE servers for the time being. We’ll be keeping a close eye on how they are affecting the gameplay of these servers to determine if they need to be removed as well. Players will still be able to see a timer on the structures, however, when the timer is up, the structures will not be demolished automatically. Instead, other players will be able to manually demolish it by pressing E. Structures left unattended can also be manually demolished by players in this same way. New Content Ancient Fireworks To celebrate The Spring  Festival, we’ve added a new item, Holiday Fireworks. Ancient Festive Fireworks (Golden): drops from barrels, sold from city vendors, and drops in large amounts from cave bosses Ancient Worship Ceremonial Fireworks (Green): drops from barrels, sold from city vendors, and drops in large amount from cave bosses Ancient Festive Fireworks (Blue): rare drop from barrels, city vendors have a chance to sell them, drops in large amounts from cave bosses Ancient Blessing Fireworks (purple) : only drop from cave bosses When The Spring Festival is over, we’ll remove fireworks drops from the barrels, but they will still be available at city vendors. Cave bosses might drop the recipes for crafting fireworks, which can then be used at the Advanced Millstone/Mortar and Pestle in order to craft them. These recipes won’t be removed once The Spring Festival is over. During The Spring Festival, all the three cities will have fireworks shown at 12AM PST. Standing Torch Flame Effects The community has expressed to us how much they enjoy the different color fires standing torches has. We’ve decided to add a few more since they’ve been so popular! Straw and wood can turn the flame yellow Magic shards can turn the flame purple Bone can turn the flame blue In addition to these, we’re adding two more effects in honor of the Spring Festival!. Fire Elemental Core can turn the Standing Torch’s flame into a fairy wand’s yellow glittering effect Water Elemental Core can turn the Standing Torch’s flame into a fairy wand’s blue glittering effect Each elemental core will last for 15 minutes. While it lasts, flame effect won’t be changed if you place a different type of elemental core in it. These effects won’t be removed after The Spring Festival! Optimizations Optimized the Peregriff’s textures Optimized the Wind Rider’s flying animation and flying audio Optimized the map at the login UI, adding tips to remind players selecting an area for respawn. Bug Fixes Fixed a bug where some items are more often than others. We’re continuing to test and adjust the city vendors and what they sell. Fixed a bug where the floor in the Talos Royal Court lacks collision Fixed a bug where Estel structures are not showing in their entirety. Fixed a bug where Infernus Dragon will graphical issues after being killed. We understand that there are still many gameplay and system bugs in Dark and Light, and we’ll be continue to work on optimizing and fixing these bugs in future patches. We’ll also be optimizing stats values, gameplay balance, and other features in DnL, starting in February. New Servers On February 8, we will release three new Chaos servers. In these servers, structures HP will be reduced to 1% of a regular official PVE or PVP servers. Harvest rate and experience gained will start at standard rates, and we’ll enable multipliers at a later time.

Weaver

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Weaver last won the day on January 24

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  1. unless it's 200+ or so because of the like 150% (or w/e) you can have above your actual weight when being over burdened... 200+ will get you 1200+ if you have 1k weigh while overburdened like I do. Just because it's not ALL you need or an easy fix doens't mean it's not important info. This game needs people that aren't so simplistic. :D
  2. -.- you need a tame with some weight sure.. (omg tames are useful) doesn't have to be a flyer. if you tame the shipyard to the place you want to place.. use the rune of gravity (probably tier 3) and then take the shipyard from the tame.. you'll be overburdened or maybe be able to barely move.. but it's doable... please don't limit the devs to content that intellectually lazy people can do.
  3. Rune of Gravity... been in game since the beginning.
  4. This would definitely give some limited use to all the useless armor we have clogging our inventory or dropped on the ground. :D.
  5. And what of the Vendors? -.-
  6. Anyone noticed that you can't interact with the Doors that close off the library (w/e) on the elevated platform in Estel (Elf City) so.. unless they moved the Vendor.. we can't access it. (US - Masterbuilder Server)
  7. They already said that they will give tons more storage.. but i surely hope it's locked behind Building Manor or something.. not a 4x4 wood shack with an unlimited vault.. lol
  8. smh... and don't take advice from people that don't even know how the game actually works.
  9. mods

    I've taken a brief look at both of them... their websites aren't very useful in finding much info about gameplay in them. But what i can find makes them look like they are ob the level of games from 2000 maybe.. I did say MODERN PC Games... How ever. i just found a post on MMORPG.com that says Clack Gold was released in 2014.. and there's a video about it.. so that's better... at least. Of Course.. looking at that video makes it look like they took 14 years to make a 2000 game.. lol. At any rate... jumping to the Unreal 4 engine and using the Ark Core mechanics will help them warp ahead in what they can do in DnL and future games they develop to maybe have a higher standard for their games. I'm seeing some things in Black Gold video that we have in DnL.. so there's a lot of throwing in their experience in other games with DnL.. The skill system in DnL is something they did in their first games back in 2000... from what i read, which isn't bad. If we look at what they have done with their other games.. and see what they are carrying over to DnL... we can have some idea of what they will do.... and confidence in that they know what they are doing... since they have tons of experience with it. However.. merging several systems into one will be the challenge.. especially with the Ark/Unreal stuff being so new to them. I did just watch the "First impressions" Videos for both games... there's HOPE.. :D.
  10. Them being a Day late with Patch Notes is a separate issue... and there's other places to put Community Opinion and help topics. Sure it makes them look like Amateurs... so does every Tom, Dick, and harry posting in official news section of the thread. Incompetence (perceived or otherwise) will lead to a game's demise...
  11. btw... check out the Community Spellcrafting thread that has been on the forums for like a month and you should see 9and be able to participate in) the changes the Devs are considering to Magic.
  12. Please clear the News section of Non-News topics.. ty
  13. They have already stated they are working on balancing/changing magic.
  14. I like creative and helpful people in the game that is about MORE than just pixels.. If you would like.. please Friend me on Steam (Wevaer is my Name, Wreck it Ralph is my Icon). Hopefully we can find a way to work together to make the game better (and maybe have some positive effect on each other :D).
  15. Well.. this isn't the first time that this has happened.. if I can ask this question here.. they need to check/click a box.. no one should be able to post here except Game Reps. The "Mystery Patch" and "Dev Kit" things are what I'm talking about. When i read "news" i get excited and think the Devs are actually saying something important.. but. nope.. just some more stuff that doesn't mean a thing. There's already plenty of other places to talk about ideas, suggestions, whining, and "relevant topics".