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      Dark and Light 4/9 Update - Patch Notes   04/10/2018

      Greetings Adventurers! On Tuesday, 4/10, a patch with our first round of bug fixes and optimizations will be released ~2AM PST. Be sure to check out all of all of the changes made to Dark and Light in the full patch notes below!
        Game Updates Optimized loading screen The loading bar will no longer be hidden when loading is stuck. We felt that optimization updates should also be included in the month of bug fixes/balance updates, and is something that we’re focused on going forward. Removed knowledge restriction on all spells and staffheads.  Adventurers no longer have to know a spell in order to use it. The only two exceptions to this rule are Telekinesis and Firestorm. Those are for Master Wizards only. Description text has been added to all harvestable resources to allow easy recognition. Optimized the visual effects for Rune of Restoration, Rune of Warmth, and Rune of Radiance. Bug Fixes Fixed a bug where Small Soul Suppression Stones were not working on Ice and Fire Imps. Fixed a bug where items placed in the three PvE experience workbenches would disappear after activation. Fixed a bug where the Qinaryss Gustclaw’s body would glitch on death. Fixed a bug where items in player customized inventory folders would disappear upon death. Fixed a issue where players were unable to dance at Bonfires. Fixed a bug where players would run into a collision issue at the entrance of Blackice Peaks cause their Adventurer to float.


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Weaver last won the day on January 24

Weaver had the most liked content!

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About Weaver

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  1. unless it's 200+ or so because of the like 150% (or w/e) you can have above your actual weight when being over burdened... 200+ will get you 1200+ if you have 1k weigh while overburdened like I do. Just because it's not ALL you need or an easy fix doens't mean it's not important info. This game needs people that aren't so simplistic. :D
  2. -.- you need a tame with some weight sure.. (omg tames are useful) doesn't have to be a flyer. if you tame the shipyard to the place you want to place.. use the rune of gravity (probably tier 3) and then take the shipyard from the tame.. you'll be overburdened or maybe be able to barely move.. but it's doable... please don't limit the devs to content that intellectually lazy people can do.
  3. Rune of Gravity... been in game since the beginning.
  4. This would definitely give some limited use to all the useless armor we have clogging our inventory or dropped on the ground. :D.
  5. And what of the Vendors? -.-
  6. Anyone noticed that you can't interact with the Doors that close off the library (w/e) on the elevated platform in Estel (Elf City) so.. unless they moved the Vendor.. we can't access it. (US - Masterbuilder Server)
  7. They already said that they will give tons more storage.. but i surely hope it's locked behind Building Manor or something.. not a 4x4 wood shack with an unlimited vault.. lol
  8. smh... and don't take advice from people that don't even know how the game actually works.
  9. mods

    I've taken a brief look at both of them... their websites aren't very useful in finding much info about gameplay in them. But what i can find makes them look like they are ob the level of games from 2000 maybe.. I did say MODERN PC Games... How ever. i just found a post on MMORPG.com that says Clack Gold was released in 2014.. and there's a video about it.. so that's better... at least. Of Course.. looking at that video makes it look like they took 14 years to make a 2000 game.. lol. At any rate... jumping to the Unreal 4 engine and using the Ark Core mechanics will help them warp ahead in what they can do in DnL and future games they develop to maybe have a higher standard for their games. I'm seeing some things in Black Gold video that we have in DnL.. so there's a lot of throwing in their experience in other games with DnL.. The skill system in DnL is something they did in their first games back in 2000... from what i read, which isn't bad. If we look at what they have done with their other games.. and see what they are carrying over to DnL... we can have some idea of what they will do.... and confidence in that they know what they are doing... since they have tons of experience with it. However.. merging several systems into one will be the challenge.. especially with the Ark/Unreal stuff being so new to them. I did just watch the "First impressions" Videos for both games... there's HOPE.. :D.
  10. Them being a Day late with Patch Notes is a separate issue... and there's other places to put Community Opinion and help topics. Sure it makes them look like Amateurs... so does every Tom, Dick, and harry posting in official news section of the thread. Incompetence (perceived or otherwise) will lead to a game's demise...
  11. btw... check out the Community Spellcrafting thread that has been on the forums for like a month and you should see 9and be able to participate in) the changes the Devs are considering to Magic.
  12. Please clear the News section of Non-News topics.. ty
  13. They have already stated they are working on balancing/changing magic.
  14. I like creative and helpful people in the game that is about MORE than just pixels.. If you would like.. please Friend me on Steam (Wevaer is my Name, Wreck it Ralph is my Icon). Hopefully we can find a way to work together to make the game better (and maybe have some positive effect on each other :D).
  15. Well.. this isn't the first time that this has happened.. if I can ask this question here.. they need to check/click a box.. no one should be able to post here except Game Reps. The "Mystery Patch" and "Dev Kit" things are what I'm talking about. When i read "news" i get excited and think the Devs are actually saying something important.. but. nope.. just some more stuff that doesn't mean a thing. There's already plenty of other places to talk about ideas, suggestions, whining, and "relevant topics".