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    • Erebus

      Dark and Light 2/8 - Patch Notes   02/08/2018

      Greeting Adventurers, The Spring Festival is approaching and we’ll be deploying a small patch on Thursday, February 8th at ~1AM PST to accompany it. You can see all of the changes in our full patch notes below. General Updates Localization Fixes We’ve recently received player feedback concerning the localization of Dark and Light into different languages. The development team has verified some files that have been causing the localization issue, and fixed them. Our Adventurers should now be able to play DnL in their native languages now. If you notice any incorrect translation in localization, please send your feedback to our official forums! Our Community Localization Project is still ongoing, and many Adventurers have assisted us with it. If you too would like to contribute to localizing Dark and Light into a different language, you can visit our Crowdin here! Remove Structure Demolish Timer Structure demolish timers has been a topic of the community for some time, so we’ve decided to remove it for now. Our initial intention for having the demolish timer was to prevent server delays caused by an excessive amount of structures on the map. We’ve however kept the demolish time in PvE servers for the time being. We’ll be keeping a close eye on how they are affecting the gameplay of these servers to determine if they need to be removed as well. Players will still be able to see a timer on the structures, however, when the timer is up, the structures will not be demolished automatically. Instead, other players will be able to manually demolish it by pressing E. Structures left unattended can also be manually demolished by players in this same way. New Content Ancient Fireworks To celebrate The Spring  Festival, we’ve added a new item, Holiday Fireworks. Ancient Festive Fireworks (Golden): drops from barrels, sold from city vendors, and drops in large amounts from cave bosses Ancient Worship Ceremonial Fireworks (Green): drops from barrels, sold from city vendors, and drops in large amount from cave bosses Ancient Festive Fireworks (Blue): rare drop from barrels, city vendors have a chance to sell them, drops in large amounts from cave bosses Ancient Blessing Fireworks (purple) : only drop from cave bosses When The Spring Festival is over, we’ll remove fireworks drops from the barrels, but they will still be available at city vendors. Cave bosses might drop the recipes for crafting fireworks, which can then be used at the Advanced Millstone/Mortar and Pestle in order to craft them. These recipes won’t be removed once The Spring Festival is over. During The Spring Festival, all the three cities will have fireworks shown at 12AM PST. Standing Torch Flame Effects The community has expressed to us how much they enjoy the different color fires standing torches has. We’ve decided to add a few more since they’ve been so popular! Straw and wood can turn the flame yellow Magic shards can turn the flame purple Bone can turn the flame blue In addition to these, we’re adding two more effects in honor of the Spring Festival!. Fire Elemental Core can turn the Standing Torch’s flame into a fairy wand’s yellow glittering effect Water Elemental Core can turn the Standing Torch’s flame into a fairy wand’s blue glittering effect Each elemental core will last for 15 minutes. While it lasts, flame effect won’t be changed if you place a different type of elemental core in it. These effects won’t be removed after The Spring Festival! Optimizations Optimized the Peregriff’s textures Optimized the Wind Rider’s flying animation and flying audio Optimized the map at the login UI, adding tips to remind players selecting an area for respawn. Bug Fixes Fixed a bug where some items are more often than others. We’re continuing to test and adjust the city vendors and what they sell. Fixed a bug where the floor in the Talos Royal Court lacks collision Fixed a bug where Estel structures are not showing in their entirety. Fixed a bug where Infernus Dragon will graphical issues after being killed. We understand that there are still many gameplay and system bugs in Dark and Light, and we’ll be continue to work on optimizing and fixing these bugs in future patches. We’ll also be optimizing stats values, gameplay balance, and other features in DnL, starting in February. New Servers On February 8, we will release three new Chaos servers. In these servers, structures HP will be reduced to 1% of a regular official PVE or PVP servers. Harvest rate and experience gained will start at standard rates, and we’ll enable multipliers at a later time.

Leynor

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About Leynor

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  1. For the elemental core production issue, is there an opportunity for a short term work around? For example, give each elemental a schematic that they could create something, which Would then fix them like it fixes imps. Maybe 100 magic shards to produce 1 core of thier elemental type? Or even something super mundane like 1 grass to make 1 straw. Anything really just so that we can fix them instead of having to kill and resurrect them every time the server goes down.
  2. First I’d like to say that I love the game! After some 700 hours I’m still hooked! I’d like to recommend, in the short term, prioritizing some performance and ease of life fixed over new functionality. New functionality is awesome, don’t get me wrong, but I get more frustrated over a couple of frequent issues that I think should be addressed before new features. 1. The desync/lag/rubberbanding/Pausing that occurs whenever someone logs into a server. I play on official servers and every time a player logs into the server, the game lags considerably for players already on the server. This is exacerbated for players who play on populated servers, especially during peak play times. 2. Elementals stop producing cores after a server reboot/restart/patch/rollback . I try to empty all of my elementals of shards every time I log off but for one, that is such a hassle, and two, that isn’t enough sometimes. Just this weekend there was a server crash/rollback and it broke all my elementals. For imps it is an easy fix as you just need to craft something again and it fixes them. But for all the other elementals the only option to fix is to kill and resummon them. If just these two items were addressed, I’d be one extremely happy player.
  3. Agreed. New functionality is always great; however, at this point I’d rather prioritize some ease of life over new functionality, at least in the short term.
  4. Wanted to know if this was on the devs radar? Summary: whenever a player logs into a server there is significant lag causing rubber banding and pause of play time for players currently logged into the server. I play on an official server, currently US-Knight-1 and being a fairly populated server, this happens frequently and causes much player frustration. I have witnessed this on other offficial servers I’ve played on, both PvE and PvP
  5. Thought this got fixed a couple of patches ago? I had about 17 different elementals and imps that were producing cores over night and then this last patch, with the server restart, they all broke and no longer produce cores.
  6. Stone Hammers will also bring them down. Just sayin...
  7. Yup, I put that in the original post. We play on an official PVE server: US-Wyrmslayer-2. It's actually one of the more populated servers too. If you are not too vested in the server you play on, you should come on over and join the fun. I went back and forth with if I should take a video or not but I didnt want to chance any crashes while we were working the tame. We didnt use any Iron Hook arrows and tamed it with Cured Fine Meat, not mystical.
  8. This ^ And the fact that they are not even considering this their next major content update, that is coming next month!
  9. Why tame a single windrider when you can tame two at the same time! Our guild on the official server: US-Wyrmslayer-2 decided to give this a go last night. We coaxed them both into our taming trap and after a few hours the elite nidhogs evolved over to windriders at the EXACT same time. We were surprised that we did it so we gave it ago tonight to and success again! First pic is of the first night and second pic is of tonight. The first night went like this (second night wasn't too far off): Tamed with Cured Fine Meat. Approx. 1400 Cured Fine Meat for the two of em. Even though they both evolved at the same time, and they were both the same level, one tamed quicker than the other. One tamed in 9 hours and the second in 11 hours.
  10. I have submitted a bug report for something similar to this: If an elemental or imp is producing elemental cores after a server restart, then they break and will no longer produce cores. So my guess is that, the same thing breaks the forging/cooking ability if they are active in that ability during a server restart. Nothing is going to fix him now though so your only real option is to get a new one. As far as forging while people are in range, yes, there need to be folks in the chunk and as long as there is, they will keep on happily forging.
  11. Have seen several 100+ Savage Cyclops; however, I have been checking every day for the Viscous Hyenas and the highest I have seen has been 96 but that was a week and a half ago now. Since then 64 is the highest I have seen.
  12. Ill have to play with that. Cause yes, my base is in an area where other members of my guild live AND we have our house permissions set up so that we basically all share. So this could certainly be why my experience with the imps are different then.
  13. hmmm, that hasn't been my experience. I play on an official server and have 3 fire imps now. I never wait around with the imps. I load them with ore, and then go about my business all over the map and even log out, I come back later and they are done.
  14. One thing I think folks should also consider is 'taming' a couple of fire imps. These are easy tames/summons, level doesnt matter, with magic shards they produce fire cores as a byproduct which could be used in the making of the fire essence needed for the refinement forge, and the largest benefit is that they do not require ANY material to forge. Currently, I have 2 fire imps. They forge copper, iron, and mithril. I have not sat down and actually timed their production rates but it seems pretty fast. If I want to cook up some iron real quick, Ill take a stack and put it in both and double the product rate.