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      Dark and Light 4/9 Update - Patch Notes   04/10/2018

      Greetings Adventurers! On Tuesday, 4/10, a patch with our first round of bug fixes and optimizations will be released ~2AM PST. Be sure to check out all of all of the changes made to Dark and Light in the full patch notes below!
        Game Updates Optimized loading screen The loading bar will no longer be hidden when loading is stuck. We felt that optimization updates should also be included in the month of bug fixes/balance updates, and is something that we’re focused on going forward. Removed knowledge restriction on all spells and staffheads.  Adventurers no longer have to know a spell in order to use it. The only two exceptions to this rule are Telekinesis and Firestorm. Those are for Master Wizards only. Description text has been added to all harvestable resources to allow easy recognition. Optimized the visual effects for Rune of Restoration, Rune of Warmth, and Rune of Radiance. Bug Fixes Fixed a bug where Small Soul Suppression Stones were not working on Ice and Fire Imps. Fixed a bug where items placed in the three PvE experience workbenches would disappear after activation. Fixed a bug where the Qinaryss Gustclaw’s body would glitch on death. Fixed a bug where items in player customized inventory folders would disappear upon death. Fixed a issue where players were unable to dance at Bonfires. Fixed a bug where players would run into a collision issue at the entrance of Blackice Peaks cause their Adventurer to float.


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About Leynor

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  1. I have screenshots of some idiot on Knight-1 that is using derogatory comments in general chat. Who can I send it to?
  2. For the elemental core production issue, is there an opportunity for a short term work around? For example, give each elemental a schematic that they could create something, which Would then fix them like it fixes imps. Maybe 100 magic shards to produce 1 core of thier elemental type? Or even something super mundane like 1 grass to make 1 straw. Anything really just so that we can fix them instead of having to kill and resurrect them every time the server goes down.
  3. First I’d like to say that I love the game! After some 700 hours I’m still hooked! I’d like to recommend, in the short term, prioritizing some performance and ease of life fixed over new functionality. New functionality is awesome, don’t get me wrong, but I get more frustrated over a couple of frequent issues that I think should be addressed before new features. 1. The desync/lag/rubberbanding/Pausing that occurs whenever someone logs into a server. I play on official servers and every time a player logs into the server, the game lags considerably for players already on the server. This is exacerbated for players who play on populated servers, especially during peak play times. 2. Elementals stop producing cores after a server reboot/restart/patch/rollback . I try to empty all of my elementals of shards every time I log off but for one, that is such a hassle, and two, that isn’t enough sometimes. Just this weekend there was a server crash/rollback and it broke all my elementals. For imps it is an easy fix as you just need to craft something again and it fixes them. But for all the other elementals the only option to fix is to kill and resummon them. If just these two items were addressed, I’d be one extremely happy player.
  4. Agreed. New functionality is always great; however, at this point I’d rather prioritize some ease of life over new functionality, at least in the short term.
  5. Wanted to know if this was on the devs radar? Summary: whenever a player logs into a server there is significant lag causing rubber banding and pause of play time for players currently logged into the server. I play on an official server, currently US-Knight-1 and being a fairly populated server, this happens frequently and causes much player frustration. I have witnessed this on other offficial servers I’ve played on, both PvE and PvP
  6. Thought this got fixed a couple of patches ago? I had about 17 different elementals and imps that were producing cores over night and then this last patch, with the server restart, they all broke and no longer produce cores.
  7. Stone Hammers will also bring them down. Just sayin...
  8. Yup, I put that in the original post. We play on an official PVE server: US-Wyrmslayer-2. It's actually one of the more populated servers too. If you are not too vested in the server you play on, you should come on over and join the fun. I went back and forth with if I should take a video or not but I didnt want to chance any crashes while we were working the tame. We didnt use any Iron Hook arrows and tamed it with Cured Fine Meat, not mystical.
  9. This ^ And the fact that they are not even considering this their next major content update, that is coming next month!
  10. Why tame a single windrider when you can tame two at the same time! Our guild on the official server: US-Wyrmslayer-2 decided to give this a go last night. We coaxed them both into our taming trap and after a few hours the elite nidhogs evolved over to windriders at the EXACT same time. We were surprised that we did it so we gave it ago tonight to and success again! First pic is of the first night and second pic is of tonight. The first night went like this (second night wasn't too far off): Tamed with Cured Fine Meat. Approx. 1400 Cured Fine Meat for the two of em. Even though they both evolved at the same time, and they were both the same level, one tamed quicker than the other. One tamed in 9 hours and the second in 11 hours.
  11. I have submitted a bug report for something similar to this: If an elemental or imp is producing elemental cores after a server restart, then they break and will no longer produce cores. So my guess is that, the same thing breaks the forging/cooking ability if they are active in that ability during a server restart. Nothing is going to fix him now though so your only real option is to get a new one. As far as forging while people are in range, yes, there need to be folks in the chunk and as long as there is, they will keep on happily forging.
  12. Have seen several 100+ Savage Cyclops; however, I have been checking every day for the Viscous Hyenas and the highest I have seen has been 96 but that was a week and a half ago now. Since then 64 is the highest I have seen.
  13. Ill have to play with that. Cause yes, my base is in an area where other members of my guild live AND we have our house permissions set up so that we basically all share. So this could certainly be why my experience with the imps are different then.
  14. hmmm, that hasn't been my experience. I play on an official server and have 3 fire imps now. I never wait around with the imps. I load them with ore, and then go about my business all over the map and even log out, I come back later and they are done.