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      Dark and Light 2/8 - Patch Notes   02/08/2018

      Greeting Adventurers, The Spring Festival is approaching and we’ll be deploying a small patch on Thursday, February 8th at ~1AM PST to accompany it. You can see all of the changes in our full patch notes below. General Updates Localization Fixes We’ve recently received player feedback concerning the localization of Dark and Light into different languages. The development team has verified some files that have been causing the localization issue, and fixed them. Our Adventurers should now be able to play DnL in their native languages now. If you notice any incorrect translation in localization, please send your feedback to our official forums! Our Community Localization Project is still ongoing, and many Adventurers have assisted us with it. If you too would like to contribute to localizing Dark and Light into a different language, you can visit our Crowdin here! Remove Structure Demolish Timer Structure demolish timers has been a topic of the community for some time, so we’ve decided to remove it for now. Our initial intention for having the demolish timer was to prevent server delays caused by an excessive amount of structures on the map. We’ve however kept the demolish time in PvE servers for the time being. We’ll be keeping a close eye on how they are affecting the gameplay of these servers to determine if they need to be removed as well. Players will still be able to see a timer on the structures, however, when the timer is up, the structures will not be demolished automatically. Instead, other players will be able to manually demolish it by pressing E. Structures left unattended can also be manually demolished by players in this same way. New Content Ancient Fireworks To celebrate The Spring  Festival, we’ve added a new item, Holiday Fireworks. Ancient Festive Fireworks (Golden): drops from barrels, sold from city vendors, and drops in large amounts from cave bosses Ancient Worship Ceremonial Fireworks (Green): drops from barrels, sold from city vendors, and drops in large amount from cave bosses Ancient Festive Fireworks (Blue): rare drop from barrels, city vendors have a chance to sell them, drops in large amounts from cave bosses Ancient Blessing Fireworks (purple) : only drop from cave bosses When The Spring Festival is over, we’ll remove fireworks drops from the barrels, but they will still be available at city vendors. Cave bosses might drop the recipes for crafting fireworks, which can then be used at the Advanced Millstone/Mortar and Pestle in order to craft them. These recipes won’t be removed once The Spring Festival is over. During The Spring Festival, all the three cities will have fireworks shown at 12AM PST. Standing Torch Flame Effects The community has expressed to us how much they enjoy the different color fires standing torches has. We’ve decided to add a few more since they’ve been so popular! Straw and wood can turn the flame yellow Magic shards can turn the flame purple Bone can turn the flame blue In addition to these, we’re adding two more effects in honor of the Spring Festival!. Fire Elemental Core can turn the Standing Torch’s flame into a fairy wand’s yellow glittering effect Water Elemental Core can turn the Standing Torch’s flame into a fairy wand’s blue glittering effect Each elemental core will last for 15 minutes. While it lasts, flame effect won’t be changed if you place a different type of elemental core in it. These effects won’t be removed after The Spring Festival! Optimizations Optimized the Peregriff’s textures Optimized the Wind Rider’s flying animation and flying audio Optimized the map at the login UI, adding tips to remind players selecting an area for respawn. Bug Fixes Fixed a bug where some items are more often than others. We’re continuing to test and adjust the city vendors and what they sell. Fixed a bug where the floor in the Talos Royal Court lacks collision Fixed a bug where Estel structures are not showing in their entirety. Fixed a bug where Infernus Dragon will graphical issues after being killed. We understand that there are still many gameplay and system bugs in Dark and Light, and we’ll be continue to work on optimizing and fixing these bugs in future patches. We’ll also be optimizing stats values, gameplay balance, and other features in DnL, starting in February. New Servers On February 8, we will release three new Chaos servers. In these servers, structures HP will be reduced to 1% of a regular official PVE or PVP servers. Harvest rate and experience gained will start at standard rates, and we’ll enable multipliers at a later time.

phdmonster

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About phdmonster

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  1. It is easier to tame a much stronger creature like a Griffin or Nidhog even than a Wyvern and the only reason is that they are passive and run away with no way for you to catch them except exploiting a bug in the game - boxing them in a 1x1 or getting them stuck on a mountain. Boxing a Wyvern or a Griffin (even less elite monsters) shouldn't be possible at all and it is. I have done it so many times it's just funny. Griffin - a godly creature by the press text, gets boxed This shouldn't be a feature goddamnit. My entire point is the balance is a bit off. In general Wyverns are useless unless you really, really, really need speed and then again they are not THAT fast.
  2. Well, I went out with a deathstalker. He was on Stay mode and Defensive. I looted a bee hive in an attempt to "tame" it so the guardian bees came out and hit me. Deathstalker destroyed them, but immediately disappeared. My guess is that bees went under ground or in the sky (somehow) and the deathstalker is either chasing them underground or in the sky as well. Probably the first option as i didn't see any flying tigers. Didn't answer to whistles as well, so my guess is he went off radius very very fast. All in all, i got a bee hive now, but i am a level 100 Nightstalker short :-) There may be some issue with creatures going underground. To avoid such stupidity a maximum chase range can be implemented. For example, if the pet is on follow he won't chase things until the end of the world - but lets say a range within which you can whistle to bring it back. EDIT: Another thing i encountered a few days ago is the following -> I used a recall rune to go back to town WHILE mounted on my Berunda. Only i was returned to town. Later i say in the log that the Berunda got killed by a gryphon where i left it. Maybe both the rider and the mount can be teleported? EDIT: Tried it again. Second pet lost to chasing bees. While it was in range whistling didn't work as well. Bees keep flying up and the pet chases them. Ultimately getting killed by something else. There should be a maximum range for chasing things after which the pet returns to the owner automatically.
  3. Hi, I've been robbed 3 times in the last 2 days. There is not a single hole in my base and someone has been inside and taken all of my things. When can we expect for going through walls to NOT be possible?
  4. Exactly. A gryphons are i think stronger creatures in general, but they are hell-a easier to tame than a wyvern. I watched a dude use entanglement and then shoot arrows, but he manages to SHOOT 4-5 arrows before the dude goes out of orbit. After the 6th attempt, the wyvern gets stuck in a mountain and the dude is able to shoot a sh*t tone of arrows to get it down. That's what i mean. He chased the same one all over the place and shot it with arrows every time it went down on the ground for a break. I don't know how to managed to get 'em down though... I know about the box thing for protection. Too bad there are pillars all over the stupid map. Yes, you know who you are (the ones that put em there).
  5. Hello everyone, So, i have been on and about for a while now exploring and experiencing the game. So after taming a few sheep, a boar, wolf and a nightstalker i decided to move to a flying creature to try my luck. Now, uhm, the Berunda is so easy to knockout it is laughable - i had a harder time with a boar. I wanted to see if i can get a Wyvern, but they are scaredy-cats and passive, so they bolt the moment you hit the first arrow. I tried a couple of times, each of them failing because this guy is so far up in the sky i would need a sniper rifle to shoot it. I've talked to a several people about that and everyone tells me "Just wait for it to get stuck somewhere"... Really? I mean, these bugs are not meant to be there. I am not sure if there are other fliers that behave the same way (run if in danger), but provided you play alone, they are impossible to get down. I'd imagine you need 10-15 (maybe even more) arrows to knock it out and unless you get the rare opportunity of exploiting a bug i don't see you shooting 15 arrows in the 2.5 seconds these guys need to go into warp drive mode. Unless of course Wyverns weren't intended to be hunted by a group of maybe 5-6 people. Then i think it's fine, BUT i think it would only be fair if they attacked like other creatures or other similar creatures run away like Wyverns. There is a bit of an inconsistency here - Berundas are chill, and that's fine. Gryphons are assholes (the air equivalent of Night Stalkers) and that's fine as well. The Wyvern is a flying sheep/bramblehopper, but equipped with intergalactic space travel gear. Even streamers and YouTubers exploit this bug in their attempts. The only viable solution that i have seen up to this moment is to polymorph them and basically build a house around them before the poly runs out and shoot them full of arrows while they are boxed. That or try your best at shooting as many arrows as you can and hope for the best. This is okay-ish, but building something under a creature shouldn't be possible IMO. I mean, you can basically apply this method to any other passive creature in the game and tame if because for some reason it just sits there and doesn't attack neither the player, nor the box you built around it. My suggestion is to make fliers stronger to give a bigger challenge to players - more constitution, damage, health etc. After all they are fliers. They give you the ability to skip all the cr*p that gave you nightmare on the ground. Honestly, i am a little puzzled by the decision to make a carnivorous dragon-like creature as passive as this.
  6. What do i open it with? MS Word and tools from Google Drive show it is empty.
  7. I didn't write those things to shame the company or anything like that. In fact it is the opposite - i really, really enjoy the game. The detailed and complex systems they have in place - not all games have an amazing crafting system like this. My entire point is summarized in the last sentence. Fix the current build before you add new stuff because if the build is buggy, then the new stuff has a very high chance to be buggy as well because it is interacting with buggy stuff. At least that's what i would do. I do it at work - I am a python programmer. I create a bug-less base and then add features on that base and it is eassssyyy. So 25 people take care of Dark and Light, ARK and a bunch of other things? And of course not all of them are devs. Really? Holy crap, no wonder things are not lightning fast :-) Not every company can afford to have 300+ devs to work on a single project (i don't know if the number is accurate, but i imagine Blizzard for example is close). Thanks for the link, i guess i am not up to date on the spells topic, i will give it a good read and wait for the update. Aaaaanyway, i love what these guys (and they are only 25) are doing and i want people to take this as constructive criticism and ideas and not as bashing them. P.S. The game is fantastic. I realize that my initial post in Steam about the monster strength was premature. I like this forum better than Steam.
  8. What is a Chaos server?
  9. Hello devs and players! DISCLAIMER: I know that the game is in EA, which essentially means it is not even in BETA stage, yet. These are just suggestions and observations on my part. Many of the things may and probably will change in the course of development. I've seen a lot of threads for suggestions and a lot of threads for bug reports with a sh*t ton of bugs and a sh*t ton of suggestions for new content. My "suggestions": 1. Weapon and armor variate. Dyeing armors and such customization. 2.1 Not a revamp, but a major upgrade on the magic system... While i think the way it works now is fine, as some people have pointed out - having just different tier for the same spell is lacking imagination. More AOE spells, more different types of spells - fire bolt, fire breath, rain of fire etc. The possibilities are endless. Legendary class of spells that are not included in the schools, but must be found/dropped from a certain monster and require a very high level in one or more schools of magic to be used. Spells that require more than one person to be cast - like casting a meteor or thunderstorm, or opening a teleportation gate that links two places for an extended period of time. Or summoning a creature to do stuff with - tame, kill etc. More protection spells - both for the player and for bases. 2.2 There are two ways to look at the second issue i found, which is that spells are underpowered along with ranged weapons compared to melee weapons (sword, axe etc.). Either players are not using them correctly or they really are just underpowered. Correctly meaning having perfect aim and casting/shooting from max possible range. Underpowered in a sense of doing a lot less damage than a melee counterpart for on the same level. This can be solved by introducing damage bonuses from staves and giving spells a damage/healing buff. I don't really see a point in staves otherwise. They seem pretty redundant as something that has no effect but takes a main weapon slot. Maybe moving it to the offhand and introducing such spell damage/effect bonuses can inspire new types of game play other than just hacking and slashing with a sword. 3. I am not sure how exactly the company operates and how large the team of developers is for this game, i also have no idea what your time goals is and your priorities. BUT might i suggest dedicating people solely to bug fixing or focusing on clearing the bugs of current the current game build before going live with new content. This comes from the recent flying fortress release for which i've read numerous threads of crying that it doesn't work even after the hotfix. This may be an issue that is connected to other bugs that the game has and that haven't been resolved, yet. My point is. Wash your dishes before you put new food in them... That way when you have a bug free starting build you will have a merry time adding new content. Anyway, just my observations and suggestions. Drop a comment if you feel like it.