• Announcements

    • Erebus

      Dark and Light 4/9 Update - Patch Notes   04/10/2018

      Greetings Adventurers! On Tuesday, 4/10, a patch with our first round of bug fixes and optimizations will be released ~2AM PST. Be sure to check out all of all of the changes made to Dark and Light in the full patch notes below!
        Game Updates Optimized loading screen The loading bar will no longer be hidden when loading is stuck. We felt that optimization updates should also be included in the month of bug fixes/balance updates, and is something that we’re focused on going forward. Removed knowledge restriction on all spells and staffheads.  Adventurers no longer have to know a spell in order to use it. The only two exceptions to this rule are Telekinesis and Firestorm. Those are for Master Wizards only. Description text has been added to all harvestable resources to allow easy recognition. Optimized the visual effects for Rune of Restoration, Rune of Warmth, and Rune of Radiance. Bug Fixes Fixed a bug where Small Soul Suppression Stones were not working on Ice and Fire Imps. Fixed a bug where items placed in the three PvE experience workbenches would disappear after activation. Fixed a bug where the Qinaryss Gustclaw’s body would glitch on death. Fixed a bug where items in player customized inventory folders would disappear upon death. Fixed a issue where players were unable to dance at Bonfires. Fixed a bug where players would run into a collision issue at the entrance of Blackice Peaks cause their Adventurer to float.

Erebus

Administrators
  • Content count

    356
  • Joined

  • Last visited

  • Days Won

    33

Erebus last won the day on April 20

Erebus had the most liked content!

Community Reputation

160 Excellent

About Erebus

  • Rank
    Community Manager
  1. Toggle feature would probably be easier for the dev team as well, but that's just a guess. Let me bring it to their attention and see what they think.
  2. mods

    Hey Jessy5765, Just reached out to you privately.
  3. Greetings Adventurers, Just wanted to update everyone on the patch that was supposed to come out this week. We originally planned to have a patch come out today, 4/19, however, we're delaying the patch to next week. We need a bit more time to work on some of the issues so that they are fixed correctly.
  4. Maybe this is something that we could put off to the side instead of right in the middle of the screen. What would others think of that?
  5. Alright thanks for the feedback guys. I'll see if this is something that I can work on with Player Support.
  6. We currently have banning guidelines out right now which you can see here. Do you feel that we should expand upon them further with descriptions like Studio Wildcard has done?
  7. This months update is all about bug fixes and the Development Kit! We don't have any plans to introduce a server transfer feature at the end of this month.
  8. Thanks for the update Kaurakenraali, I'm logging this right now.
  9. Let me check into this and see if I can find out what's going on.
  10. Welcome to the 32nd issue of The Archos Herald - your source for all the latest updates on Dark and Light’s development and community features! Development Updates We released two patches this week, one on Tuesday, April 10th, and the other on Thursday, April 12th. Going with our plan for April, our Tuesday patch contained optimizations for the initial loading screen, and fixes to bugs that still existed around Archos. The patch on Thursday was all about adjusting the balance of spells and Ranged Weapons. For a while now, these methods of combat have been a little underwhelming, and these adjustments should help with that. You can view the full patch notes for all of the adjustments made here and here. The Development Kit for the community is still planned to release this month, which will let all of the community mold and shape Dark and Light into any experience they want it to be. We’re really excited to see all of the ideas the community has for Archos, and will have a May community event based around the dev kit. When we have a set day the Dev Kit release, we’ll be sure to let everyone know. Sincer we’re focusing on the Development Kit and fixing issues in Dark and light, we don’t currently have any new updates on future content. This however, doesn’t mean that more content is being worked on. Tales From Archos The ever-changing land of Archos is full of adventures and trials. Over this past week, we’ve continued to see and hear tales from Adventurers across the land. Here are this week’s Tales from Archos! No matter the season, Ninesto can always find a beautiful shot of Archos. Lady Kitana stares in awe at the mythical Fey Drake. Olaf - WipeOutSurfer takes a moment to himself to warm up. We have no idea how Dirty_Goat got into this situation, but we do know running is the best choice here. Final Notes Thanks for joining us in our 32nd issue of The Archos Herald! To stay up-to-date on everything Dark and Light, be sure to like us on Facebook, follow us on Twitter, and join the discussion on our Official Forums page or our subreddit,/r/DarkandLight.
  11. Thanks a lot Bwicked, I'll send the screens and video over to the rest of the team.
  12. Armor is something that we're also looking into balance wise, and we're aware a lot of the community feels that it breaks too easily. I'm going to bring this up internally again so we can take a look at the numbers.
  13. Everything Bwicked said is correct. Knight servers are PvP servers, so you're able to destroy all of these foundations! On a PvP server, there are no rules against using foundations to claim areas of Archos, which includes resource spawns. However, if this is happening on a PvE server, there is no way to destroy these foundations which give others an unfair advantage. If you contact Player Support, they're happy to investigate this for you.
  14. Greetings Adventurers! On Thursday, 4/12, a patch with many balance updates for Dark and Light will release ~2AM PST. Be sure to check out of all of the changes made to Dark and Light in the full patch notes below! Balance Updates Previous patches buffed character hp and melee attacks, which ended up indirectly nerfing ranged combat and spell casting. We want there to be more options for each Adventurer, so they can choose which combat style is right for them. In order to do this, we’ve adjusted the balance for ranged weapons and spells. Damage tweaks:Ranged weapons and staff heads will receive Adventurer’s Attack bonus. Arrows, Throwing Knives, and Stone Spear will receive 25% bonus from character’s Attack. Staff Heads will receive 50%.. Specially, lightning bolts will receive 75%, and also now has better range and attack speed. Spell Adjustments: better debuff effect and longer duration Fireball and Burning debuff: Fireball I: Flying speed reduced from 3600→1800. Longer duration for Burning debuff: 180 hp loss over 18 seconds. Burning target also loses 150 heat resistance, for 18 seconds. Base damage is 30. Fireball II: Flying speed reduced from 3600→1800. Longer duration for Burning debuff: 360 hp loss over 18 seconds. Burning target also loses 300 heat resistance, for 18 seconds. Base damage is 60. Fireball III: Flying speed reduced from 3600→1800. Longer duration for Burning debuff: 720 hp loss over 18 seconds. Burning target also loses 600 heat resistance, for 18 seconds. Base damage is 120. Frostbolt and Freezing debuff tweak: Frostbolt I: Longer duration for Freezing debuff, reduce movement speed by 60% for 15 seconds. Additional debuff for draining stamina, lose 60 stamina over 15 seconds. Freezing target also loses 150 cold resistance, for 15 seconds. Increased base damage increased from 20 to 45. Frostbolt II: Longer duration for Freezing debuff, reduce movement speed by 75% for 15 seconds. Additional debuff for draining stamina, lose 120 stamina over 15 seconds. Freezing target also loses 300 cold resistance, for 15 seconds. Increased base damage increased from 30 to 90. Frostbolt III: Longer duration for Freezing debuff, reduce movement speed by 90% for 15 seconds. Additional debuff for draining stamina, lose 240 stamina over 15 seconds. Freezing target also loses 600 cold resistance, for 15 seconds. Increased base damage increased from 60 to 180. Lightning Bolt and Electric Shock debuff tweak Lightning Bolt I: Add Electric Shock debuff, stunning only players and tamed creatures . Debuff increase torpor by 60 over 6 seconds. Reduced base damage from 80 to 75. Lightning Bolt II: Add Electric Shock debuff, stunning only players and tamed creatures . Debuff increase torpor by 120 over 6 seconds. Reduced base damage from 160 to 150. Lightning Bolt III: Add Electric Shock debuff, stunning only players and tamed creatures . Debuff increase torpor by 240 over 6 seconds. Reduced base damage from 320 to 300. More tweaks on crafting material and creature drops for Ranged Weapons and Staff Heads are on the way. Creature Adjustments Optimize carnivore creature spawning around cities, making the survival easier for Adventurers just starting their journey. Deathstalker’s attack frequency and movement speed has been decreased. Game Updates Optimize Wind Armor’s wing vfx. Fix an issue with the bridge by the Ironfast chapel that wouldn’t allow Adventurers to walk onto it.
  15. Before I read your edit, I was thinking the same thing. Maybe a FOV for when you are mounted would be something the dev team could add. Let me see what they can do.